Simulating Pedestrian Movement
Humanizing Digital Reality - Springer
2018 // Tampere University
This paper discusses the results of an extended pedestrian movement project carried out in the center of Tallinn, Estonia. The proposed method includes capturing the walkability of city elements as a landscape of explicit values. This landscape is turned into proximity fields that in turn are fed into an agent-based model for simulating the route selection mechanism of individual pedestrians. The described model is used to demonstrate how each simulated pedestrian is influenced by the perceived qualities of urban environment.